Teacher-fellows at the W.K. Kellogg Biological Station at Michigan State University designed this board game to engage students in three-dimensional learning as they explore the phenomenon of human impact on biodiversity and the environment. Students use the game to model/simulate an ecosystem as they decide how to invest money to create a farm that will not only be financially profitable but also enhance ecosystem services. To play the game, students design a farm within a woodland. The game provides them with eight different ways to use each of six potential lots. Information is provided about costs, ecosystem services (or disservices), farming, and potential profit. Drawing cards at random, students are further constrained by additional costs due to climate, pests, and disease. The resource includes a lesson plan, a presentation, and game printouts. The game is based on a scientific journal article, which is linked on the resource webpage.